/**
 * @author:albert
 */

package com.bkbw.live.battle.database.bean;

import com.bkbw.live.common.util.Utils;

public class BallBean {
	private int id;
	private String name;
	private int skillId;
	private int ballType;
	private int attack;
	private float validRange;
	private int penetrate;
	private int attackCountMax;
	private int flySpeed;
	private int slope;
	private int angle;
	private float radius;
	private String muzzleEffects;
	private String flyingEffects;
	private float loss;
	
	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getSkillId() {
		return skillId;
	}
	public void setSkillId(int skillId) {
		this.skillId = skillId;
	}
	public int getBallType() {
		return ballType;
	}
	public void setBallType(int ballType) {
		this.ballType = ballType;
	}
	public int getAttack() {
		return attack;
	}
	public void setAttack(int attack) {
		this.attack = attack;
	}
	public float getValidRange() {
		return validRange;
	}
	public void setValidRange(float validRange) {
		this.validRange = validRange;
	}
	public int getPenetrate() {
		return penetrate;
	}
	public void setPenetrate(int penetrate) {
		this.penetrate = penetrate;
	}
	public int getAttackCountMax() {
		return attackCountMax;
	}
	public void setAttackCountMax(int attackCountMax) {
		this.attackCountMax = attackCountMax;
	}
	public int getFlySpeed() {
		return flySpeed;
	}
	public void setFlySpeed(int flySpeed) {
		this.flySpeed = flySpeed;
	}
	public int getSlope() {
		return slope;
	}
	public void setSlope(int slope) {
		this.slope = slope;
	}
	public int getAngle() {
		return angle;
	}
	public void setAngle(int angle) {
		this.angle = angle;
	}
	public float getRadius() {
		return radius;
	}
	public void setRadius(float radius) {
		this.radius = radius;
	}
	public String getMuzzleEffects() {
		return muzzleEffects;
	}
	public void setMuzzleEffects(String muzzleEffects) {
		this.muzzleEffects = muzzleEffects;
	}
	public String getFlyingEffects() {
		return flyingEffects;
	}
	public void setFlyingEffects(String flyingEffects) {
		this.flyingEffects = flyingEffects;
	}
	public float getLoss() {
		return loss;
	}
	public void setLoss(float loss) {
		this.loss = loss;
	}
	
	@Override
	public String toString() {
		return Utils.getFields(this);
	}
}
